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Some Hazy Thoughts About Intellectual Property as it Relates to the World of Lighting Software

Allow me, dear reader, to take you through my last month with my computer. I realize a lot of what I’m going to say below also applies to hardware, but I’m not going to address that here. Like many of you, I have a laptop that I do basically all of my work on. I have a desktop at home to run MA3D and heavily-modded TES III: Morrowind, but my laptop does a lot of heavy lifting for me. It’s an older-model MacBook Pro, which will sometime soon need to be replaced by a not-Apple device (I have reasons, but they’re beyond the scope of today’s post) but for the time being, the ol’ 2013 MacBook Pro gets it done.… Read More »Some Hazy Thoughts About Intellectual Property as it Relates to the World of Lighting Software

Martin MAC Ultra Performance and Wash

This blog post is not affiliated, endorsed, edited, approved, marked up, marked down, concatenated, polished, or had its margins scribbled in by anyone at PLSN (or probably anywhere else). It represents my own thoughts1 as a lighting nerd. Those thoughts are frequently opinionated, and longer than your average Nolan film. Feature parity is an inevitable feature of advancing tech. As the industry settles into something that resembles a standardized form factor for white LED spots and washes, we’re seeing an expected feature set emerge across all the major manufacturers. The necessary lumen output has finally come to a point where color mixing with a gobo and animation wheel in the optical train doesn’t result in unacceptable output drop, and most… Read More »Martin MAC Ultra Performance and Wash