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Skynet: Your Friendly Lighting Designer, Part I

Skynet: Your Friendly Touring Lighting Designer, Part I I wonder, sometimes, at the sorts of scenarios that military specialists imagine, particularly specialists tasked with dreaming up out-there scenarios like Klaatu landing on the South Lawn of the White House or (perhaps somewhat more likely) something both armed and dangerously experimental escaping from Boston Dynamics. Fun to think about, for sure, but also important. Even if any number of these scenarios is unlikely, this sort of imaginative play is vital to staying agile across a variety of domains. “What if…” is, and has always been, a question that we should ask from time to time. While not as (militarily) dire as, say, a Skynet scenario, an economically and – perhaps artistically… Read More »Skynet: Your Friendly Lighting Designer, Part I

Render Options, 2022 Edition

With the recent demise of the Stage 2 plugin for Cinema 4D, the need has arisen for me to choose a new option for creating renders for clients. This isn’t a choice I’m particularly happy to have to make, as I’ve previously explained, but my last post was the one for complaining, this one will be a technical overview of the current state of my options. This is sort of a light blog post, because I have multiple projects that are taking up a lot of my time today. In terms of requirements, I have few. Whether or not the program does real-time visualization is of little concern to me. It might be nice to have, but it’s not really… Read More »Render Options, 2022 Edition