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philosophy

Philosophy. Of lighting.

Some Hazy Thoughts About Intellectual Property as it Relates to the World of Lighting Software

Allow me, dear reader, to take you through my last month with my computer. I realize a lot of what I’m going to say below also applies to hardware, but I’m not going to address that here. Like many of you, I have a laptop that I do basically all of my work on. I have a desktop at home to run MA3D and heavily-modded TES III: Morrowind, but my laptop does a lot of heavy lifting for me. It’s an older-model MacBook Pro, which will sometime soon need to be replaced by a not-Apple device (I have reasons, but they’re beyond the scope of today’s post) but for the time being, the ol’ 2013 MacBook Pro gets it done.… Read More »Some Hazy Thoughts About Intellectual Property as it Relates to the World of Lighting Software

Simple Things All Moving Lights Should Do

For those who don’t know, one of the things I do for fun and profit is review moving lights for an industry rag, PLSN. This job has given me the opportunity to put my hands on quite a few intelligent lights, and I’ve found some common things that manufacturers do – or don’t – that I think are errors. Here’s a list of the five biggest mistakes that entertainment lighting fixture manufacturers make when designing new lights. Not having data / power pass throughs / not using PowerCON TRUE1 Obviously, some lights do not have pass-throughs because the amount of amperage that they draw would not allow more than one of that type to be placed on a circuit. I… Read More »Simple Things All Moving Lights Should Do