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Philosophy. Of lighting.

The Reality Triangle: Cheap

Part two of three in our series about the so-called Reality Triangle. Budgets are fickle things. At times, it seems as though budgets expand to fit the gear required, and other times, the client will pick nits like some sort of nit-picker. “A parking pass for your crew members? Are you joking?” And still other times, its as though the end client doesn’t really know what to expect in terms of what production costs are. This is somewhat understandable if you don’t work within or with this industry much; the average person wouldn’t know a moving light if one dropped onto the hood of their car, much less have even the slightest inkling what one should cost or the vaguest… Read More »The Reality Triangle: Cheap

You Have Failed Me For the Last Time, Nemescheck

Or, Render Options 2023 Some years ago, as I cast1 around for a rendering workflow that would be at once both inexpensive, and fast and quality (a trilemma that myself and endless others have commented upon) I found myself considering a veteran 3DCC suite: Cinema 4D, and I made the decision at the time to buy into C4D as my “nice” rendering platform. The reasons for this were at the time, and I think still today, solid: this is a program that has been around for a long time, and is aimed at that curious intersection of artistic and technical folks in a way that not many other programs are. I liked that the interface isn’t too streamlined; after all,… Read More »You Have Failed Me For the Last Time, Nemescheck