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philosophy

Philosophy. Of lighting.

Marketing Hype (Or, There Is Always A Catch)

Today I want to talk about something a little different: how we use language to describe the world, the incremental march of technology, immutable physical laws, accuracy in marketing, and how these converge in the case of a prototype product. This will probably wax a bit philosophical, so if that’s your jam, read on. Technology moves incrementally, and batteries are a perfect example. How many times have you seen a Popular Science or Mechanics, or any of the hundred similar magazines on the newsstand, and seen eyeball-grabbing headlines sizzling like so much bacon across the front covers? Promises of new nanotechnology-enabled tech making batteries that last ten times as long and that can charge within seconds. (See here, here, here.)… Read More »Marketing Hype (Or, There Is Always A Catch)

Some Hazy Thoughts About Intellectual Property as it Relates to the World of Lighting Software

Allow me, dear reader, to take you through my last month with my computer. I realize a lot of what I’m going to say below also applies to hardware, but I’m not going to address that here. Like many of you, I have a laptop that I do basically all of my work on. I have a desktop at home to run MA3D and heavily-modded TES III: Morrowind, but my laptop does a lot of heavy lifting for me. It’s an older-model MacBook Pro, which will sometime soon need to be replaced by a not-Apple device (I have reasons, but they’re beyond the scope of today’s post) but for the time being, the ol’ 2013 MacBook Pro gets it done.… Read More »Some Hazy Thoughts About Intellectual Property as it Relates to the World of Lighting Software