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philosophy

Philosophy. Of lighting.

Show Design and Programming Theory

Following on the heels of post that some people read and apparently enjoyed, I wanted to do another post in the same vein talking about my cueing structure, but also general ideas regarding my design philosophies, picking colors, effects, timing, labelling, etc. Hold onto your hats, folks. We’re gonna… (•_•) ( •_•)>⌐■-■ (⌐■_■) Get esoteric. YEEEEAAAHHHHHH (The Who plays in the background) Part I: design theory This is one of the things I get asked about a lot by younger designers or by people who seem to think there is some sort of “Book Of Rules” for design, with every possible BPM value and lyrical content listed with corresponding lighting looks that you’re “supposed” to use. This is not the… Read More »Show Design and Programming Theory

Console setup and palette theory

Today I want to dive into the nuts and bolts of laying our your lighting console and some of the tricks that I use when doing this. Note that I am primarily a grandMA programmer, and so these might not always translate to other consoles without a bit of modification. Also note that I am highly opinionated and have my own way of doing things. I present this as the way I would do things, and do not necessarily think that everyone should (or should want) to follow my workflows. Your mileage may vary, as the saying goes. I also assume a fairly advanced level of familiarity with common console parlance. Groups This is generally the first thing I make… Read More »Console setup and palette theory