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philosophy

Philosophy. Of lighting.

The sliding scale of art verses pragmatism

Let’s start with a visual that I find…amusing. These were my feeling the other day when I was working on a design for a client that I have a great professional relationship with and have worked with for many years. I was serving as as the designer (and most of the programming) this time, with a good friend of mine serving as the LD out on the road. I had just finished programming one of my favorite songs, one with a really cool backbeat that just screamed some kind of cool snappy color chasing thing. I ended up applying a snap-up-ramp-down effect to the color wheel to make the fixed red filter jump into the beam, then slide back to… Read More »The sliding scale of art verses pragmatism

Show Design and Programming Theory

Following on the heels of post that some people read and apparently enjoyed, I wanted to do another post in the same vein talking about my cueing structure, but also general ideas regarding my design philosophies, picking colors, effects, timing, labelling, etc. Hold onto your hats, folks. We’re gonna… (•_•) ( •_•)>⌐■-■ (⌐■_■) Get esoteric. YEEEEAAAHHHHHH (The Who plays in the background) Part I: design theory This is one of the things I get asked about a lot by younger designers or by people who seem to think there is some sort of “Book Of Rules” for design, with every possible BPM value and lyrical content listed with corresponding lighting looks that you’re “supposed” to use. This is not the… Read More »Show Design and Programming Theory