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software

Software.

Render Options, 2022 Edition

With the recent demise of the Stage 2 plugin for Cinema 4D, the need has arisen for me to choose a new option for creating renders for clients. This isn’t a choice I’m particularly happy to have to make, as I’ve previously explained, but my last post was the one for complaining, this one will be a technical overview of the current state of my options. This is sort of a light blog post, because I have multiple projects that are taking up a lot of my time today. In terms of requirements, I have few. Whether or not the program does real-time visualization is of little concern to me. It might be nice to have, but it’s not really… Read More »Render Options, 2022 Edition

Some Hazy Thoughts About Intellectual Property as it Relates to the World of Lighting Software

Allow me, dear reader, to take you through my last month with my computer. I realize a lot of what I’m going to say below also applies to hardware, but I’m not going to address that here. Like many of you, I have a laptop that I do basically all of my work on. I have a desktop at home to run MA3D and heavily-modded TES III: Morrowind, but my laptop does a lot of heavy lifting for me. It’s an older-model MacBook Pro, which will sometime soon need to be replaced by a not-Apple device (I have reasons, but they’re beyond the scope of today’s post) but for the time being, the ol’ 2013 MacBook Pro gets it done.… Read More »Some Hazy Thoughts About Intellectual Property as it Relates to the World of Lighting Software