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doomed

We are doomed.

You Have Failed Me For the Last Time, Nemescheck

Or, Render Options 2023 Some years ago, as I cast1 around for a rendering workflow that would be at once both inexpensive, and fast and quality (a trilemma that myself and endless others have commented upon) I found myself considering a veteran 3DCC suite: Cinema 4D, and I made the decision at the time to buy into C4D as my “nice” rendering platform. The reasons for this were at the time, and I think still today, solid: this is a program that has been around for a long time, and is aimed at that curious intersection of artistic and technical folks in a way that not many other programs are. I liked that the interface isn’t too streamlined; after all,… Read More »You Have Failed Me For the Last Time, Nemescheck

SkyNet: Your Friendly Touring Lighting Designer, Appendix Of Additional Thoughts

Some thoughts that I wrote down during the writing of the previous two articles that didn’t really fit into the articles as written, so I’ll put them here as sort of…an appendix. These aren’t really edited or in any sort of order, they’re just things I hastily scribbled down while researching these articles. But! Robots have not taken all our jobs that they could, today. Service jobs: bartenders, servers. Logo design is a good example of lots of poor quality human and automated services. Good content is hard. Good YouTube channels, for instance, take lots of time, research, and thinking up interesting topics to cover. There are political solutions here, but these are beyond what is appropriate to advocate here.… Read More »SkyNet: Your Friendly Touring Lighting Designer, Appendix Of Additional Thoughts