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You Have Failed Me For the Last Time, Nemescheck

Or, Render Options 2023 Some years ago, as I cast1 around for a rendering workflow that would be at once both inexpensive, and fast and quality (a trilemma that myself and endless others have commented upon) I found myself considering a veteran 3DCC suite: Cinema 4D, and I made the decision at the time to buy into C4D as my “nice” rendering platform. The reasons for this were at the time, and I think still today, solid: this is a program that has been around for a long time, and is aimed at that curious intersection of artistic and technical folks in a way that not many other programs are. I liked that the interface isn’t too streamlined; after all,… Read More »You Have Failed Me For the Last Time, Nemescheck

The Reality Triangle: Time

Part One of Three Perhaps you’ve heard of, or seen, the so-called “reality triangle”, wherein three fundamental restrictions on the final outcome of any endeavor are laid forth. Good, fast, and cheap are the most-commonly encountered, and though I’ve seen various incarnations crop up over the years, the general concept has remained stable over time. The basic idea is simple enough to grasp: time to execution, the quality of the finished product, and the cost involved are three immutable aspects of any project that can change in ratio but are predestined to add up to one. In this first of three posts, we’ll examine the triangle as it relates to time. Once as a lonely security guard (yes, really, ask… Read More »The Reality Triangle: Time