Written on September 20, 2023 at 4:21 pm, by Craig Rutherford
Or, Render Options 2023 Some years ago, as I cast1 around for a rendering workflow that would be at once both inexpensive, and fast and quality (a trilemma that myself and endless others have commented upon) I found myself considering a veteran 3DCC suite: Cinema 4D, and I made the decision at the time to Continue Reading »
Written on June 1, 2023 at 5:29 pm, by Craig Rutherford
Part One of Three Perhaps you’ve heard of, or seen, the so-called “reality triangle”, wherein three fundamental restrictions on the final outcome of any endeavor are laid forth. Good, fast, and cheap are the most-commonly encountered, and though I’ve seen various incarnations crop up over the years, the general concept has remained stable over time. Continue Reading »